Valve’s master plan for Steam Machines is finally coming into focus
Photo by Vjeran Pavic / The Verge If I told you that Valve could make a play to dethrone the Sony PlayStation and Microsoft Xbox in your living room this next year while simultaneously challenging the Meta Quest as the gamer’s VR headset of choice, would you believe me? Because Valve may have a lot of SteamOS hardware on the way. If there’s fire where we currently see smoke, Valve is currently preparing a wireless VR headset codename Deckard, a pair of trackable wands codename Roy, a Steam Controller 2 gamepad codename Ibex, and a codename Fremont living room console too. (That last one now looks likelier than it did yesterday.) And Valve has also now seemingly revealed plans for partners to create third-party SteamOS hardware too. It won’t be easy to take on Sony, Microsoft, or Meta. Those companies have a lot to lose, and they’re deeply entrenched. But the Steam Deck has revealed a massive weakness in each of their businesses that may take them years to correct — the desire to play a huge library of games anytime, anywhere. And while they figure that out, Valve may be building an entire new ecosystem of SteamOS hardware, one that could finally let PC and peripheral makers tap into the huge and growing... Read the full story at The Verge.
If I told you that Valve could make a play to dethrone the Sony PlayStation and Microsoft Xbox in your living room this next year while simultaneously challenging the Meta Quest as the gamer’s VR headset of choice, would you believe me? Because Valve may have a lot of SteamOS hardware on the way.
If there’s fire where we currently see smoke, Valve is currently preparing a wireless VR headset codename Deckard, a pair of trackable wands codename Roy, a Steam Controller 2 gamepad codename Ibex, and a codename Fremont living room console too. (That last one now looks likelier than it did yesterday.) And Valve has also now seemingly revealed plans for partners to create third-party SteamOS hardware too.
It won’t be easy to take on Sony, Microsoft, or Meta. Those companies have a lot to lose, and they’re deeply entrenched. But the Steam Deck has revealed a massive weakness in each of their businesses that may take them years to correct — the desire to play a huge library of games anytime, anywhere.
And while they figure that out, Valve may be building an entire new ecosystem of SteamOS hardware, one that could finally let PC and peripheral makers tap into the huge and growing...
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